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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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urbanchaos
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Demo.exe
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I.SEX
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Text File
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1999-11-12
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8KB
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168 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text14
# Num faces : 44
# Num points : 24
# Num materials : 1
#
# ============================================================
Triangle mesh: Text14
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( -226.2952, -0.0000, -45.6914)
Vertex: ( -228.4827, -0.0000, -46.8328)
Vertex: ( -228.4827, -0.0000, -48.2328)
Vertex: ( -209.7827, -0.0000, -48.2328)
Vertex: ( -209.7827, -0.0000, -46.8328)
Vertex: ( -211.9483, -0.0000, -45.7133)
Vertex: ( -211.9702, -0.0000, 9.1476)
Vertex: ( -209.7827, -0.0000, 10.2672)
Vertex: ( -209.7827, -0.0000, 11.6672)
Vertex: ( -228.4827, -0.0000, 11.6672)
Vertex: ( -228.4827, -0.0000, 10.2672)
Vertex: ( -226.2952, -0.0000, 9.1257)
Vertex: ( -226.2952, -5.0000, -45.6914)
Vertex: ( -228.4827, -5.0000, -46.8328)
Vertex: ( -228.4827, -5.0000, -48.2328)
Vertex: ( -209.7827, -5.0000, -48.2328)
Vertex: ( -209.7827, -5.0000, -46.8328)
Vertex: ( -211.9483, -5.0000, -45.7133)
Vertex: ( -211.9702, -5.0000, 9.1476)
Vertex: ( -209.7827, -5.0000, 10.2672)
Vertex: ( -209.7827, -5.0000, 11.6672)
Vertex: ( -228.4827, -5.0000, 11.6672)
Vertex: ( -228.4827, -5.0000, 10.2672)
Vertex: ( -226.2952, -5.0000, 9.1257)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 13, 1) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 12, 13) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 14, 2) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 13, 14) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 15, 3) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 14, 15) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 16, 4) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 15, 16) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 17, 5) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 16, 17) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 18, 6) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 17, 18) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 19, 7) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 18, 19) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 20, 8) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 19, 20) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 21, 9) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 20, 21) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 22, 10) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 21, 22) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 23, 11) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 22, 23) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 12, 0) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 23, 12) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 10) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 10, 11) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 8, 11) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 7, 11) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 6, 11) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 11, 0) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 3, 4) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 4, 5) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 2, 5) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 1, 5) uv ( 0, 3, 2) edge (1, 0, 0)
Face: Material 0 xyz ( 20, 22, 21) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 20, 23, 22) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 19, 23, 20) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 18, 23, 19) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 17, 23, 18) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 17, 12, 23) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 14, 16, 15) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 14, 17, 16) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 13, 17, 14) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 12, 17, 13) uv ( 0, 2, 1) edge (0, 0, 1)